Controls

Keybinds for infantry, vehicles, and rods

Foot, gun, vehicle, and control-rod keys, including J to park a truck and the Z versus X radio notes.

Keybinds for infantry, vehicles, and rods

Foot, gun, vehicle, and control-rod keys, including J to park a truck and the Z versus X radio notes.

Most reactor switches are mouse clicks on the panel. The keys below are the infantry, vehicle, and rod keys published for this game. Mobile layouts were not given as a separate map.

On foot

Action Key
Move W A S D
Sprint Hold Left Shift
Jump Space. Stamina allows 7 jumps in a row.
Crouch C
Freeze the camera Ctrl
Interact E
Fire Left mouse
Reload R
Enlarge a scope Q
Fire mode or bayonet V
Mouse pointer M
Lower the weapon T
Reticle style N
Department radio toggle Z

The reactor guide instead says to press X and type when you need the radio. Z and X may be two different radio controls, or two writeups of the same one. Press the key that opens a chat box on your client. Use it for pump failures, transformer calls, and control-room attacks.

Q and E also move control rods when you are on the rod panel. Away from that panel, Q is the scope key. Check the prompt before you hold Q in the control room.

Vehicles

Action Key
Driver seat E
Passenger seat Q
Drive W A S D
Park and cancel despawn J
Flip an overturned hull K
Fire a mounted gun Left mouse
Lock a turret L
Smoke, on vehicles that have it T
Scout spot B

Park with J whenever you leave a supply truck, including at the factory loader and under the refueler. The crane and the fuel panel will not line up if the truck despawns mid-load.

Rod and valve reminders

On the rod panel, raise with Q and lower with E. Center the switch to idle and hold the current insertion. Relief valves, feedwater dials, turbine sync, and grid numbers are clicked or chosen on their own screens. The grid terminal opens with a hold of E, and the number keys pick a configuration after the text finishes. Right-click skips that text.

FAQ

Frequently Asked Questions

What do you actually do in a shift?

Department of Energy players keep the reactor making power and complete power orders. Plant defense holds the facility against raiders. West Noobian and allied hostile teams try to break that power supply. The official description also turns on double XP during weekends.

Which job can a new account join immediately?

Plant Maintenance, Plant Security, and the West Noobian Assault Force are the documented free starts at 0 XP. Reactor Operations sits behind Plant Maintenance and then Logistical Operations, unless you buy the Reactor Operations gamepass.

What temperature should Reactor Operations hold?

The community reactor guide uses 1,420 K with control rods at 55 percent when fuel is above about 75 percent. Hazard Pay, if that policy is active, pays extra above 2,100 K and pays less below it. Meltdown warnings start at 3,120 K. The cold floor is 323 K.

Where is the code box?

Open the settings cog or the three-bar menu in the upper right, choose Codes, paste the string, and press Redeem. Type the published capitalization. A rejection can mean the account already used it, the string was retired, or public lists disagree.

What did the 30 October 2026 notice add?

The Roblox description for that date announces a zombie event, 2NIA event teams, and a quests system. It also says a new code is planned at 70,000 likes. That sentence does not publish the code string.