Most reactor switches are mouse clicks on the panel. The keys below are the infantry, vehicle, and rod keys published for this game. Mobile layouts were not given as a separate map.
On foot
| Action | Key |
|---|---|
| Move | W A S D |
| Sprint | Hold Left Shift |
| Jump | Space. Stamina allows 7 jumps in a row. |
| Crouch | C |
| Freeze the camera | Ctrl |
| Interact | E |
| Fire | Left mouse |
| Reload | R |
| Enlarge a scope | Q |
| Fire mode or bayonet | V |
| Mouse pointer | M |
| Lower the weapon | T |
| Reticle style | N |
| Department radio toggle | Z |
The reactor guide instead says to press X and type when you need the radio. Z and X may be two different radio controls, or two writeups of the same one. Press the key that opens a chat box on your client. Use it for pump failures, transformer calls, and control-room attacks.
Q and E also move control rods when you are on the rod panel. Away from that panel, Q is the scope key. Check the prompt before you hold Q in the control room.
Vehicles
| Action | Key |
|---|---|
| Driver seat | E |
| Passenger seat | Q |
| Drive | W A S D |
| Park and cancel despawn | J |
| Flip an overturned hull | K |
| Fire a mounted gun | Left mouse |
| Lock a turret | L |
| Smoke, on vehicles that have it | T |
| Scout spot | B |
Park with J whenever you leave a supply truck, including at the factory loader and under the refueler. The crane and the fuel panel will not line up if the truck despawns mid-load.
Rod and valve reminders
On the rod panel, raise with Q and lower with E. Center the switch to idle and hold the current insertion. Relief valves, feedwater dials, turbine sync, and grid numbers are clicked or chosen on their own screens. The grid terminal opens with a hold of E, and the number keys pick a configuration after the text finishes. Right-click skips that text.
