Guides

[ZOMBIES] Naramo Nuclear Plant Guides Hub

Read in this order: first repair shift, fuel delivery, reactor startup, power orders, then emergencies. Combat and Nightfall are separate jobs.

[ZOMBIES] Naramo Nuclear Plant Guides Hub

Read in this order: first repair shift, fuel delivery, reactor startup, power orders, then emergencies. Combat and Nightfall are separate jobs.

How to use the guides

New Department of Energy players should read the Plant Maintenance shift before any control-room guide. Raiders and security can start with the team and gun guide, then come back to the stall section so a hot reactor is not left behind after a raid.

Which [ZOMBIES] Naramo Nuclear Plant guides are published?

First shift on Plant Maintenance

Start on Plant Maintenance, repair the systems that keep the reactor alive, and reach the 8,000 XP logistics unlock.

Open guide

Ignite the reactor and sync the turbines

Authorize ignition, heat the core to about 1,420 K with rods at 55 percent, and synchronize both turbines at 3.61 flow.

Open guide

SCRAM, stalls, and control-room emergencies

Cool a 3,120 K core with rods, all four relief valves, and SCRAM, or stall at 323 K before a raid takes the control room.

Open guide

Complete power orders and pick a grid

Enable power orders, hold excess inside the printed margin, and pick external grid at 1,420 K unless the transformers are down.

Open guide

Deliver fuel and run the refueler crane

Haul fresh assemblies in the M41 DOE Nuclear, park with J under the crane, and swap rods before fuel falls through 75 percent.

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Defense teams, raiders, and published gun stats

See how Plant Security, Ground Service, and the West Noobian Assault Force unlock, and which guns those teams actually receive.

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Nightfall quests and the October event notice

Nightfall asks you to clear eight zombie types, finish seven event quests for the Night Fall badge, and haul waste to the Port.

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Keybinds for infantry, vehicles, and rods

Foot, gun, vehicle, and control-rod keys, including J to park a truck and the Z versus X radio notes.

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XP unlocks from maintenance to director

The Department of Energy unlock chain, the big defense grinds, and the XP sources that are actually printed.

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FAQ

[ZOMBIES] Naramo Nuclear Plant guide questions

What do you actually do in a shift?

Department of Energy players keep the reactor making power and complete power orders. Plant defense holds the facility against raiders. West Noobian and allied hostile teams try to break that power supply. The official description also turns on double XP during weekends.

Which job can a new account join immediately?

Plant Maintenance, Plant Security, and the West Noobian Assault Force are the documented free starts at 0 XP. Reactor Operations sits behind Plant Maintenance and then Logistical Operations, unless you buy the Reactor Operations gamepass.

What temperature should Reactor Operations hold?

The community reactor guide uses 1,420 K with control rods at 55 percent when fuel is above about 75 percent. Hazard Pay, if that policy is active, pays extra above 2,100 K and pays less below it. Meltdown warnings start at 3,120 K. The cold floor is 323 K.

Where is the code box?

Open the settings cog or the three-bar menu in the upper right, choose Codes, paste the string, and press Redeem. Type the published capitalization. A rejection can mean the account already used it, the string was retired, or public lists disagree.

What did the 30 October 2026 notice add?

The Roblox description for that date announces a zombie event, 2NIA event teams, and a quests system. It also says a new code is planned at 70,000 likes. That sentence does not publish the code string.